Only Jane does not break Apple Watch App design of the road |
I'm pretty sure that people who have seen the Apple Watch have been disappointed, but what I want to write is to show you the benefits of functional limitations. At first, when I studied Apple Watch, a lot of things I wanted to do on it could not be realized. Then I realized that the key to Apple Watch is to take a glance at a particular application, which should fit in with an application rather than replace it. When I think about it, I realized that Apple Watch can really be applied to, not just notice, but more importantly, to make it easier for people to use the core features of the most commonly used App. I will let you through a few key features to establish a point of view, we will take the Apple Watch as the real thing. Keep simplification In all of my designs I have been advocating simplicity. You can have a complex idea but it must be simplified so that everyone can use it. To date, Apple has been carrying this idea, content is the key, and the Apple Watch by ensuring that users use a very lightweight interface to achieve limited functionality, so far in the concept of practice. Imagine how we would design a template? The answer is to create something that is limited but flexible enough to be used on a variety of devices. The reason we do this is that no one can use this template to create something completely different, general, ugly. Apple has done this, but don't think that is to let all the applications seem to be apple, think carefully, they seem to want to make sure that all applications for Apple and Watch and easy to use, no complicated screen or unnecessary components, just back to what we really need. Take a look at an application in your hand, and think about the core features of it. What is the most commonly used? How does that function on Apple Watch be used correctly? How do you simplify this app for the core functionality, so that people are willing to use it on Apple Watch instead of on iPhone? Music software may be a good example. Its main function is to play music, switch tracks and adjust the volume. At the moment we can only change the volume and the volume by adjusting the device on the headset, but one thing has been ignored: what's playing now? How to quickly switch albums instead of tracks? The first screen of Apple Watch should be responsible for these functions, we can tap the screen to display the current playlist and select another, or use the menu from our most often play the first album to choose. Functional supremacy For the new screen we can use the switching mode transitions are very limited, so here, everything becomes very simple. Modal interface In the application of daily use in this way we have been accustomed to interactive scenarios, it can also be used as a Apple in the Watch set or control other things in addition to the main screen of our equipment at. What we need to do is to get used to the way the current screen moves up and down. rotate According to the page number at the bottom of the screen shows we will by simply tap to switch pages, but don't be fooled by the cool visual effect, because in the AppleWatch of each page in the display to show the static, cool visual effect is not significant. Introduction Just like the iOS app on the phone, when we choose to visit a new page, we can still show it from left to right. Hierarchy menu This is a very interesting new feature on Apple Watch, the only way to access the menu is the long press interface. The key to this menu design is to present it to the upper and lower levels of your current page. Think of it as a menu option to change your current environment, whether it is a switching mode or a new playlist from your music library. You can use more examples on the Apple Watch hierarchy, as long as they are always associated with the page you want to visit. UI design Apple Watch for the design of the biggest difficulty lies in the design of the interface area is very limited. Imagine each page is a dial, each element is an element, everything can not overlap. The design of a HTML mail can also be the case, and the Apple Watch is very similar to the limitations on the screen. As far as possible to give you more areas of the button, at least from the touch of the minimum area standard 44px design, and because we want to make Apple Watch interface is more concise, you may use more space. Try to keep the elements on the screen the smallest, try to avoid scrolling for a variety of user behaviors. We usually need to scroll the screen only to read the content or select a list of items (such as the album list). About the interface, apple tried very hard to call the background color to keep black. The color is only used in the screen elements, which will promote the use of the design of the least color, in the application of only the key information on the screen to emphasize the importance of leading users to use. I got a comment on Apple that would help save the battery, and in response I just wanted to say that the best apple would be able to improve the hardware to make sure we were free to design. However, apple ensures that the application of the device in the standards set by them, and does not allow people to create anything they want to do, it may undermine the vision of people. There is also a challenge if |